aardwolfpack:

I wonder if there’s an animé where a tentacle monster courts a woman in a gentlemanly fashion.

"Consentacles."

(Source: wildcardclothing)

(Reblogged from aardwolfpack)
(Reblogged from thatboomerkid)
(Reblogged from thatboomerkid)
(Reblogged from stalkersstash)
(Reblogged from thatboomerkid)

pixalry:

Bioshock Infinite Vigors Poster Series - Created by Dylan West

All 9 posters now available for sale at Dylan’s Etsy Shop.

(Reblogged from wastelandporn)
"The Big Sisters are post-pubescent Little Sisters that have become unstable in Rapture's environment. Eight years after the events of BioShock, they are charged with maintaining the ecological balance in Rapture. Their extreme level of powers, far beyond normal Plasmid users, can be attributed to their bodies adapting the ADAM created in their bodies as children while they were still developing. Thus they have a much greater natural affinity for the powers that ADAM creates."

(Source: baioshock)

(Reblogged from jiinsy)
(Reblogged from thatboomerkid)
(Reblogged from thatboomerkid)

adventureang:

Now that Alysangela has, amazingly, made it to level 10 in a RotR campaign, I thought I’d share my stats and stuff.

Alysangela
Female Half-Elf Sorcerer (Tattooed Sorcerer) 10
CG Medium humanoid (elf, human)
Init + 10; Senses low-light vision; Perception + 13


Defense


AC 19, touch 15, flat-footed 15 (+ 4 armor, + 4 Dex, + 1 deflection)
hp 42 (10d6)
Fort + 3, Ref + 7, Will + 8; + 1 trait bonus vs. charm and compulsion, + 2 vs. enchantments, + 1 morale vs. fear, + 4 bonus vs. poison, + 2 resistance bonus vs. poison
Immune sleep; Resist demon resistances, electricity 10


Offense


Speed 40 ft.
Melee + 1 scarf, bladed + 7 (1d6+ 1) and
   claws + 6 (1d4) and
   claws + 6 (1d4) and
   masterwork dagger + 7 (1d4/19-20)
Ranged masterwork light crossbow + 11 (1d8/19-20)
Special Attacks bloodline arcana: abyssal
Spell-Like Abilities (CL 10th; concentration + 16)
   3/day—dancing lightsdancing lights
   1/day—enhanced varisian tattoo
Sorcerer (Tattooed Sorcerer) Spells Known (CL 10th; concentration + 16):
   5th (4/day)—teleport
   4th (6/day)—black tentaclesstoneskinwall of fire
   3rd (7/day)—battering blast (DC 20), dispel magicragevampiric touch
   2nd (8/day)—blurbull’s strengtheagle’s splendorflaming sphere(DC 19), scorching ray
   1st (8/day)—burning hands (DC 18), cause fear (DC 17), feather fall,magic missileprotection from evilshield
   0 (at will)—acid splashdaze (DC 16), detect magicdisrupt undead,lightmage handopen/close (DC 16), read magicresistance


Statistics


Str 10, Dex 18, Con 10, Int 14, Wis 13, Cha 22
Base Atk + 5; CMB + 5; CMD 20
Feats Craft Wand, Inscribe Magical Tattoo, Reach SpellAPG, Skill Focus (Use Magic Device), Spell Focus (evocation), Varisian TattooISWG
Traits charming, reactionary, varisian tattoo
Skills Acrobatics + 4 (+ 9 to jump, + 9 to make high or long jumps), Appraise + 6, Bluff + 15 (+ 16 vs. characters who could be attracted to you), Craft (carpentry) + 6, Craft (tattoo) + 10, Diplomacy + 10 (+ 8 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized, + 11 vs. characters who could be attracted to you), Disable Device + 7, Disguise + 9, Fly + 8, Intimidate + 14, Knowledge (arcana) + 10, Knowledge (planes) + 6, Perception + 13, Profession (courtesean) + 8, Sense Motive + 3 (+ 1 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized), Spellcraft + 12, Stealth + 10, Use Magic Device + 24; Racial Modifiers + 2 Perception
Languages Abyssal, Common, Draconic, Elven
SQ bloodline tattoos, bloodlines (abyssal), create spell tattoo, elf blood, familiar tattoo, pride
Combat Gear hand of glorypotion of cure light wounds (x2)potion of cure moderate woundsscroll of burning hands (CL 7th)scroll of comprehend languagesscroll of detect secret doors (CL 7th)scroll of disguise selfscroll of keen edgescroll of mad monkeysscroll of revelationscroll of suggestionscroll of summon nature’s ally iiiscroll of telekinesisscroll of tongueswand of color spray (4 charges)wand of cure light wounds (50 charges)wand of cure moderate wounds (50 charges)wand of enervation (12 charges)wand of lesser restoration (50 charges)wand of mage armor (CL 2nd, 25 charges)wand of magic missile (CL 5th, 50 charges)wand of murderous command (43 charges)wand of obscuring mist (10 charges)wand of shield (10 charges)wand of shocking grasp (CL 3rd, 24 charges)wand of true strike (10 charges)wand of true strike (5 charges), alchemist’s fire, drow poison (10); Other Gear + 1 scarf, bladedclawsclaws, crossbow bolts (50), masterwork daggermasterwork light crossbow,boots of striding and springingboots of the winterlandscirclet of persuasioncloak of elvenkindhandy haversackheadband of alluring charisma + 4ring of jumpingring of protection + 1sihedron medallionsnakeskin tunic, artisan’s tools, artisan’s tools, bedroll, campsite kit, cold weather outfit, ink, black, inkpen, mirror, noble’s outfit, parchment (10), party bag of holding ii, sinew from a giant, spell component pouch, tent, small, thieves’ tools, masterwork, tindertwig (10), trail rations (5), warrant sash (+ 2 circumstance bonus to diplomacy checks in magnimar), waterskin, light horse, bit and bridle, riding saddle, saddlebags, 95 pp, 6 gp, 3 sp, 9 cp


Special Abilities


Abyssal Summoned creatures gain DR 5/good.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 5/good (doesn’t stack with other DR).
Bloodline Tattoos (Ex) Bloodline spells are cast at + 1 caster level.
Boots of striding and springing (Tattoo) These boots increase the wearer’s base land speed by 10 feet. In addition, these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Charming + 1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Circlet of persuasion (Tattoo) + 3 competence bonus to CHA-based checks (skills already included).
Cold weather outfit + 5 Fort save vs. cold weather.
Create Spell Tattoo (1/day) (Su) As a standard action, create a spell tattoo on yourself or a willing recipient.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Demon Resistances (Ex) You gain electricity resistance 10 and + 4 to saves vs. poison.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Enhanced Varisian Tattoo (Cause Fear, 1/day) (Sp) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once 
Familiar Bonus: + 4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm’s reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Inscribe Magical Tattoo You can craft magical tattoos.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Potion of cure light wounds (x2) Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Pride – 2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Ring of jumping This ring continually allows the wearer to leap about, providing a + 5 competence bonus on all his Acrobatics checks made to make high or long jumps.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Snakeskin tunic + 2 save vs. poison
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have + 1 to their save DC.
Varisian Tattoo + 1 trait bonus on saving throws against charm and compulsion effects.
Varisian Tattoo (Evocation) Spells from chosen school gain + 1 caster level.

(Reblogged from adventureang)